Narrative Structures & Interactions in UNITY 3D
MOMENT OF CHOICE
Creating a branching narrative
Inside out is a Pixar animation movie about emotions, the 5 voices in our head namely, Fear, Disgust, Sadness, Joy and Anger.
These emotions influence our action and reaction to everything. Riley is the main character of the movie.
Memories are generated and stored in the form of spheres as seen below and can be recalled at any time.
Whenever Riley is thinking or talking about a particular memory, it means that the emotions are playing the memory in her head.
Core memories are memories that define an important part of Riley's life. These core memories are connected to these islands namely family, honesty, hockey, friendship and goofball islands.
So, basically, if an island is functioning properly, it means Riley is doing well on those relations in life.
Moment of Choice
It is Riley's first day at school in San Fransicso and Joy wants the day to be perfect. She assigns work to everyone and asks Sadness to stay inside a circle that she draws on the floor and keep all the sadness inside it.
While Riley is talking about ice-skating back at Minnesota, Sadness comes out of the circle of sadness and touches the memory, making it sad, eventually breaking all the islands.
BUILT
The console.
The scene uses separate controls to move Joy and Sadness. The elements in the scene react differently to Joy and Sadness.
DEMO
Whenever sadness comes close to a memory, they turn sad (blue). And as soon as she touches the core memory playing in Riley's head, the memory turns sad. And eventually, sadness breaks all the islands.
BRANCHING NARRATIVE
Sadness stays inside the circle. In this scene, Joy has the agency to interact with the memories. As soon as she gets close to a memory, it becomes happy (yellow).
BUILT
When Joy touches the core memory playing, it triggers the islands signifying that they are functioning properly.
DEMO
Thank You
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